The Danger tab lets you mark areas, rooms, gates and stairs that avatars should avoid, for example to test what happens when an exit is blocked.

Danger areas

  • Area (Circular): click and drag to place a circular danger area.
  • Area (Square): click and drag to place a rectangular danger area.

Avatars try to avoid walking through danger areas, but will still go through them if there is no other route. How strongly they avoid the area is set by Weight Modifier: higher values make avatars avoid it more.

Blocked rooms, gates and stairs

  • Room: click inside a room to block it. Avatars will not route through that room.
  • Gate: click on a gate to block it. Avatars will not use that gate.
  • Stair: click on a staircase to block it. Avatars will not use that staircase.

Each block can be set to only apply for part of the simulation:

  • Start Time (sec): when the block starts, in seconds from the start of the simulation.
  • Duration (sec): how long the block lasts. ∞ means it lasts until the end of the simulation.

Danger areas and blocks are saved with the model.

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