Version Changes
2026.9.0 – 3 November 2026 (Latest)
Benches are now Points of Interest
- Avatars can now sit on benches. Click a bench to set its Interest, Sit Time and Sit Time Random.
- When an avatar enters a room, it considers the room’s benches together with its other Points of Interest, nearest first. It decides whether to use each one based on its Interest value.
- An avatar that chooses a bench reserves a free seat, walks to it and sits down. It stays seated for the Sit Time plus a random 0 to Sit Time Random seconds, then stands up and continues to its destination.
- Avatars play sit-down, seated and stand-up animations.
- Benches block avatars from walking through them, but avatars can still see over them.
- Benches are now saved in the model file, along with their settings and IDs.
- The Positions CSV export and saved playbacks now record which bench an avatar is sitting on and its seat state.
Moveable dialog boxes
- Dialogs can now be moved by dragging their title bar. Double-click the title bar to move a dialog back to the centre of the screen.
- A dialog you have moved reopens in the same place for the rest of the session.
- The screen no longer darkens when a dialog is open, so you can click on the model while a dialog is open. The licence activation, file open/save and quit dialogs still block the rest of the screen.
2026.8.0 – 26 October 2026
Saving simulation playback
- Go to File > Save Playback after a simulation finishes to save it as a single .cpmp file. The file contains the model, the movement of every avatar, the simulation results and the heatmap data.
- Open a .cpmp file with File > Open to restore the simulation exactly as it was at the end of the run. You can play, pause and replay it at any speed, view the heatmaps, and use Export Data to produce the same results files as the original run.
- This means a simulation doesn’t need to be run again to review it or extract results, and a playback can be shared with a colleague as a single file.
- The .cpmp file also keeps a record of exactly which version of the model produced the results.
- Playback files are compressed to keep their size down. Saving and opening happen in the background, so Smart Crowd Model stays responsive.
Bug fix: large, complex rooms
- Fixed large, irregularly shaped rooms with another room inside them being drawn with sections of floor missing.
- Fixed rooms that only touch another room at the corners being treated as if the other room were inside them.
- Smart Crowd Model now shows a warning if a room’s floor can’t be drawn in full.
Older Versions:
2022.1.2
- Updated theme and branding.
2022.1.1
- Improvements in distribution table importing.
- Major bug fixes:
- Sometimes corrupted walls would be created.
- Population count fixes.
2022.1.0
- New Counter object that counts passing agents.
- Reworked timetabled agent generation:
- Click on an agent distribution to access the timetable menu.
- Generation modes: Discrete, Continuous, Poisson (Random)
- Minor bug fixes and performance enhancements.
2022.0.0
- Ability to prematurely finish the simulation without losing the recording.
- Snap walls, gates and barricades.
- Removed splash screen.
- New UI to support unlimited gates.
- Minor bug fixes:
- UI improvements
- File would sometimes save without file type.
2021.3.0
- Ability to hide walls/gate, including saving these changes
- Ability to snap wall ends by holding SHIFT
- Kept custom parameters after changing behavioral mode
- Support for importing up to 8 different Field Potentials
- New 'Stochastic Detours' feature in academic settings
- Automatic UI scaling at 1.0x, 1.5x and 2.0x depending on screen pixel height
- Minor bug fixes
- Minor UI flow issues
- InputField links with Unity upgrades
2021.2.0
- Updates to pathfinding view grid (forward slash "/" key).
- Scales automatically starting from 6000.
- Logarithmic scaling (smaller values are better seen).
- New "Behaviour" tab in academic options.
- Changed icons.
- Stochastic paths feature, with options for exponential decay.
- Stochastic stopping feature, with options for field potential modifiers.
- Removed clueless phase.
- Minor bug fixes:
- Opening field potential while file locked.
2021.1.0
- Can now change the level of an Image: Ctrl + PgUp/Down.
- Ability to set the staircase direction.
- Improved performance by limiting queue length to 4.
- Internally implemented realtime heatmap display (macro view).
- Major bug fixes:
- Train display.
- Highlighting under mouse.
- Opening bidirectional ticket gates.
- Negative SSx values now work as intended.
2021.0.2
- Simulation now defaults to normal behaviour.
- Major bug fixes:
- Mouse interaction.
- Object height scaling.
- Overlapping staircases handling.
- Prefab and staircase duplicating.
- Avoidsquare clicking.
- Other minor fixes.
2021.0.1
- Tweaked repulsion and attraction force parameters for better accuracy.
- Security improvements.
- Improved modularity.
- Showing VertexIDs for gates.
- UnityEngine 2021.
- Major bug fixes:
- Bench and Exit Sign IDs
- Room floor of trains correctly hidden.
- Train tracks correctly displayed.
- Designated gate UI.
- Prefabrication slider UI overlaps.
- Academic settings tooltips.
- Escalator height scaling correctly.
- Corrupted wall handling.
- Retrieving room area information before pathfinding grid had finished scanning.
- More robust mouse interaction handling.
- Other minor fixes.
2021.0.0
- Localization support for Chinese language.
- Ability to place prefabricated rooms and barricade obstacles.
- Ability to customize group sizes (no limit).
- Slightly tweaked default force parameters.
- UI changes:
- Handling changes to user mouse interaction.
- New toolbar interface (much improved and faster).
- Other theme changes.
- Limiting creation to within environment bounds.
- Licensing and trial option upgrades.
- Major bug fixes:
- Multiple carriage trains no longer crashing.
- Agents who take too long to alight a train get destroyed.
- Other minor fixes.
2020.5.4
- Importing DXF: ability to select type (wall/barricade/low barricade).
- New items: bench seats and exit signs (no behaviour yet).
2020.5.3.1
- Improved pathfinding grid penalty display (shortcut: forward slash / )
2020.5.3
- HoloLens interface & networking upgrades.
- Space Syntax Inputs.
- Environment accuracy increased from 10 cm to 1 mm.
- New materials for walls, room floors and ground.
- Major bug fixes.
2020.5.2
- HoloLens networking performance enhancements.
- Licence validation improvements.
- DXF importing (WIP). Exporting z-axis.
- User interface improvements and fixes.
- Major bug fixes, especially in collision avoidance and barricades.
2020.5.1
NB: This version changes the save file format. Previous files may be incompatible.
- Basic HoloLens support.
- Performance enhancements.
- Major bug fixes.
2020.5.0
- Command line control.
- Minor bug fixes.
2020.4.3
- Minor bug fixes, especially in ticket gates & waitpoints.
2020.4.2
- Minor bug fixes.
2020.4.1
- Major bug fixes.
- For older versions, please contact us.
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