Distribution Table

A distribution table specifies everything to do with which avatar distributions (source of avatars) go where at which rates. It provides an input for users to tell the program which avatars head towards which gates, trains, or trams. For example, a distribution may have 100% of its generated avatars head across the map to a specific gate exit, or it may choose to split its generated avatars probabilistically 50/50 between a specific train or tram. A simple distribution table (.csv file) looks as follows:

The blue cells indicate the times in seconds for which the table applies to. It must start from time 0 as shown. In this example, the distribution table shown applies from time 0 to 300 seconds (5 minutes).

The orange cells denote the IDs of the source items (train/tram/avatars distribution), and the green cells denote the IDs of the target items (trains/tram/exit gates). The matrix created by these cells is how many avatars are going to be generated and their target. In this example, source item ID:11 has all of its avatars target item ID:58, and generates in total 150 avatars over the course of the 300 seconds (rate of 0.5 avatars per second). Subsequently, over the same 300 seconds, source item ID:12 generates 100 avatars that head towards target item ID:57, and 300 avatars that head towards target item ID:58, at rates of 1/3 avatars per second and 1 avatar per second respectively.


Note: the color of the cells is shown only for ease of understanding, it is not required by the program.

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