Elevators (Lifts)
On the left sidebar, the Stairs tab includes an Elevator/Lift button for creating lifts that connect two or more levels. A lift has a car on every level it serves. Avatars whose route uses the lift walk to its door, wait for the car, ride it to the level they need and walk out.
Each car has walls on three sides and a door (gate) across the full width of the open side. As with stairs, the door must open into a room on every level the lift serves, otherwise avatars can’t use it.
Creating a lift
- Select the level where the bottom of the lift will be.
- On the Stairs tab, click Elevator/Lift.
- Set the Floors, Length and Width.
- Move the mouse to position the lift, then click to place it. Press the Up or Down arrow key to rotate it by 90° before placing.
Floors: the number of levels the lift travels above the current level. For example, 2 means the lift serves the current level and the two levels above it.
Length: in metres, the depth of the car from the door to the back wall. Default 2 m.
Width: in metres, the width of the car across the door. Minimum 1 m, default 2 m.
If the lift reaches above the highest existing level, the extra levels are added automatically.
Note: a lift’s size can’t be changed after it’s placed. To change it, delete the lift and create it again.
Note: every level the lift serves must have the same level height, and that height must be at least 2.5 m. If the heights don’t match, a message tells you so.
Note: the top of the lift can’t be higher than level 9 (the ground floor plus nine levels).
Lift details
Click a placed lift to open the Elevator Details window.
ID: the lift’s ID (read only).
Wait Time: how long, in seconds, the doors stay open at each stop. Default 5.
Move Time: how long, in seconds, the car takes to travel one level. A trip of three levels takes three times this. Default 5.
Capacity: the maximum number of avatars in the car at once. By default it’s set automatically at 2 people per square metre of floor, rounded down, so a 2 m × 2 m car holds 8. Type a number to set a fixed capacity, or leave the field blank or enter 0 to go back to automatic.
Click Update to apply your changes. They apply to the whole lift, on every level it serves. Click Delete to remove the lift.
When the car is full, the remaining avatars wait at the door for the next trip.
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