Importing
There are several different types of files available for importing:
Images: jpg, png
Go to File > Import (Ctrl + I) and select the image. Images are placed on the ground as blueprints, giving you a framework to build your environment on.
- Press I to show or hide the image.
- Press PageUp/PageDown to change the size of the image.
- Press Ctrl + PageUp/PageDown to move the image to a different level.
- Press Ctrl + Arrow Keys to move the image.
Environments: dxf (currently beta)
Go to File > Import (Ctrl + I) and select the .dxf file.
- AutoCAD 2000 and later versions are supported.
- LwPolylines and Lines are supported.
- When you import, you can choose whether the lines become walls or barricades.
BIM Models: ifc
Go to File > Import BIM (.ifc)... (Ctrl + Shift + I).
- BIM (Building Information Model) files are loaded into a new Smart Crowd model. They can’t be loaded into an existing model.
- When you import, you can optionally enter the ground dimensions of the new model and an X and Y offset for the converted BIM model.
3D Models: obj
Go to File > Import 3D and select the .obj file. If the .obj comes with a .mtl material file, keep the two in the same folder so the materials load.
While placing the model:
- Press Left/Right to rotate the model 90° in either direction.
- Press + / − to make the model bigger or smaller.
- Press Up/Down to raise or lower the model.
- Click to place the model.
Clicking a placed model opens the 3D Object dialog, where you can:
- Enter X, Y, Z coordinates to move the model to an exact position. X and Y are the position on the site in metres, and Z is the height.
- Click Add Texture to apply an image (jpg or png) to the model.
- Click Color to change the model’s colour.
- Click Wireframe to show the model as a wireframe, so you can see heatmaps, trajectories and avatars underneath it, for example under trees or covered walkways. To make every 3D model wireframe at once, go to View > Toggle Wireframe.
- Click Delete to remove the model.
Note: 3D models are only for visual purposes. Avatars do not interact with them in any way.
Note: the model file saves a link to the .obj file rather than a copy of it. If you move or rename the .obj file, it won’t load the next time you open the model.
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