Points of Interest
A Point of Interest (POI) is a circular area where avatars will either wait or wander around for a set amount of time before continuing to their destination.
Creating a Point of Interest
There are two ways to create a POI:
- Click and drag: In the Transit tab, select Point of Interest, then click and drag in the environment to set the centre and radius.
- By coordinates: In the Transit tab, click Create POI by Coordinate. A dialog will open where you can enter:
- X and Y: the position of the POI’s centre on the site, in metres.
- Radius: in metres.
- Interest, Wait Time and Wander Time (see below).
Click Create to place the POI on the currently selected level. Any field left blank uses its default: Radius 3 m, Interest 0.5, Wait Time 3 s, Wander Time 0 s.
POI Parameters
Click on the pole in the middle of a POI to open its settings:
- Interest: the probability that a passing avatar will engage with the POI. Otherwise the avatar ignores it. For example, 0.3 means 30% of avatars will engage.
- Wait Time: how long (in seconds) avatars will stop and wait within the region.
- Wander Time: how long (in seconds) avatars will walk around within the region before they leave.
Selecting Points of Interest
On large sites it can be hard to click on a POI with the mouse. To select POIs with a window instead:
- In the Transit tab, click Toggle POI Select Mode.
- Click and drag a window over the model. Every POI inside the window is selected, and the number selected is shown in the console at the bottom of the screen.
- The camera zooms in on one of the selected POIs and opens its settings.
- If more than one POI was selected, press the Left/Right Arrow keys to move between them.
- Click Toggle POI Select Mode again to return to normal selection.
You can also find and select POIs from View > Layer List.
Benches
Benches act as a Point of Interest where avatars sit down for a while before continuing.
To place a bench, select Bench Seat in the Transit tab and click in the environment. Press Up/Down Arrow while placing to rotate it 90°. Benches block avatars from walking through them, the same as an obstacle.
Click on a placed bench to open its settings. The dialog title shows the bench’s ID and how many seats it has. All benches currently have 3 seats, about one seat per 0.6 m of length.
- Interest (0-1): the probability that a passing avatar will decide to sit on the bench.
- Sit Time (s): the minimum time, in seconds, an avatar stays seated.
- Sit Time Random (s): a random time between 0 and this value is added to the Sit Time. For example, a Sit Time of 30 and a Sit Time Random of 30 means each avatar sits for between 30 and 60 seconds.
An avatar will only choose a bench if it has a free seat the avatar can reach. If an avatar can’t reach its seat within 60 seconds, it gives up and continues to its destination.
How avatars choose Points of Interest
- When an avatar enters a room, it considers the POIs and benches in that room one at a time, starting with the nearest.
- Each POI or bench is considered only once per avatar. The avatar engages with it based on its Interest value; otherwise it moves on to the next nearest.
- After finishing at a POI or bench, the avatar considers the remaining ones in the room the same way.
- POIs and benches are only used in the Normal behavioural mode. In Emergency mode, avatars ignore them.
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